Abbott, J. (Creator) changelearning (Poster) (2008, January 31). Building Knowledge: Constructivism in Learning [Video]. Retrieved from http://www.youtube.com.
Allen, E.I., & Seaman, J. (2003). Sizing the opportunity: The quality and extent of online education in the United States, 2002 and 2003. Needham and Wellesley, MA: The Sloan Consortium.
Bates, Daniel (Creator) Dansphere (Poster) (2010, June 1). School of the Future – Venue Design Competition. [Video]. Retrieved from http://www.youtube.com/watch?v=38Cl-BWs0QQ. (Shown as screen captures)
Billinghurst, M., Kato, H., May, R.(2001) "Integrating Real and Virtual Worlds in Shared Space." In Proceedings of the 5th International Symposium on Artificial Life and Robotics (AROB 5th'00), Oita, Japan, 26-28 January 2000, 1, 22-25.
Bonk, C.J. (2002). Online training in an online world. Bloomington, IN: CourseShare.com
Brown, J.S., Collins, A. & Duguid, S. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), 32-42.
Brown, R., Brown, J., Reardon, K. & Merrill, C. (2011) Understanding STEM: Current Perceptions. Technology & Engineering Teacher, 70(6), 5-9.
Chase, Rick (2009, September 16.) Student Avery Clark [Image]. STEM Classes Popular with Carver Students. W C F Courier. Retrieved from http://www.wcfcourier.com.
Davis, D., & Sorrell, J. (1995, December). Mastery learning in public schools. Educational Psychology Interactive. Valdosta, GA: Valdosta State University. Retrieved [date], from http://teach.valdosta.edu/whuitt/files/mastlear.html.
Digby, H. (Creator) hldigby (Poster) (2010, June 15). Jean Lave: The Situated Learning Theory. [Video]. Retrieved from http://www.youtube.com.
Evaloe (2009). Mainframe [Image] Design By Learning: An Exercise in 21st Century Project Based Learning. Retrieved from http://www.openarchitecturenetwork.org.
Galvin, T. (2003, October). 2003 industry report. Training. 21-45
Huang, H.-M. (2002). Toward constructivism for adult learners in online learning environments. British Journal of Educational Technology, 33(1), 27-37.
Hurst, R. (2011). Crossing Boundaries: Taking STEM and nationwide initiative further to create meta-disciplinary learning that blends strategy with universal design. [PowerPoint slides]. Presented November 29th, 2011.
Hurst, R., Bates, S. O. & Murray, P. (Creator) Murr604 (Poster) (2010, December 11). Lung Cancer 0001 [Video]. Retrieved from http://www.youtube.com.
Kennedy, K. (2001), A new century and the challenges it brings for young people: How might schools support youth in the future. What Schools for the Future, 203-215. Paris: OECD.
Khalid, A.. (2011, December 2)"TedxYouth@Khartoum: A Young Speaker's Story" [blog] TEDx.com. Retrieved from http://www.blog.tedx.com.
Lackney, J. (2003), 33 principles of educational design, University of Wisconsin-Madison.
Logical Choice (Creator) LogicalChoiceTech (Poster) (2011, Feburary 13). Letters alive TM Reading Curriculum: Augmented Reality that makes learning to read fun! [Video]. Retrieved from http://www.youtube.com.
Love, M. S. (2005). Multimodality of learning through anchored instruction. Journal of Adolescent & Adult Literacy, 48(4). 300-310. doi: 10.1598/JAAL.48.4.3.
McLoughlin, C. & Lee, M. (2007). [PDF] Social software and participatory learning: Pedagogical choices with technology affordances in the Web 2.0 era. ICT: Providing choices for learners and learning. Proceedings ascilite Singapore 2007. Retrieved from http://www.ascilite.org.au/conferences/singapore07/procs/mcloughlin.pdf
Milgram, P., Kishino, F. A, (1994) "Taxonomy of Mixed Reality Visual Displays." IECE Trans. on Information and Systems (Special Issue on Networked Reality), vol. E77-D(12), 1321-1329.
Monahan, T. (2002) Flexible space & built pedagogy: Emerging IT embodiments. Inventio, 4(1), 1-19. Retrieved from //Inventio//
Nagel, D. (2010, October 19). 1:1 Computing Programs on the Rise with Netbooks Leading Adoption. the Journal: Transforming Education through Technology. Retrieved from http://www.thejournal.com
National Center for Education Statistics. (2003). Distance education at degree-granting postsecondary institutions: 2000-2001: U.S. Department of Education.
Pelavin Research Institute. (1997). Investing in school technology: Strategies to meet the funding challenge. Washington, D.C.
Prensky, M. (2005) Chapter Six: Computer Games and Learning: Digital Game-Based Learning. In. J. Raessens and J. Goldstein (Ed.), Handbook of Computer Game Studies (pp. 97-122). Cambridge, MA: The MIT Press.
Ryder, J., & Banner, I. (2011). Multiple Aims in the Development of a Major Reform of the National Curriculum for Science in England. International Journal of Science Education, 33(5), 709-725. doi: 10.1080/09500693.2010.485282.
Walsh, K. (2011, January 9). Survey Results - Professional Development Is Top Education Technology Wish List Item. Emerging Education Technology. Retrieved from http://www.emergingedtech.com.
Whittier USD (Creator) SpringboardSchools (Poster) (2008, August 11). Whittier Common Assessment Protocol [Video]. Retrieved from http://www.youtube.com
Wormeli, R. (Creator) stenhousepublishers (Poster) (2010, December 21). Rick Wormeli: Defining Mastery [Video]. Retrieved from http://www.youtube.com.
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